A short history of APlay.

The beginning: pSense peer-to-peer

APlay started originated an idea in university. The co-founders Arne and Michael published a paper on "pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games". The paper made Arne the only student talker on P2P'08 conference so we have been very proud.

Soon HC and Sebastian suggested to further develop "A-MMO" for reallife MMO games. Our first customers used Panda3D engine - which is why C++ and Python had been supported from the beginning.

APlay evolving

With each game that has been developed with these APlay precedessors, we learned that:

  • Although P2P saved a lot of traffic, the favorite use case of APlay became cut down development time.
  • More platforms had to be supported: Some games shifted to mobile or from flash to HTML. A hard task without the generating approach.

The team

Hans-Christian Fuchs
CEO & founder. Enterprise architect.

HC is actively directing the development of both Activator and APlay. When he isnt't busy discussing about further use cases of APlay or developing sample applications, he puts effort in house, wife and children.

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Arne Schmieg
Co-founder. APlay chief developer.

Arne formed APlay from the beginning - he is responsible for the main architecture, code generators and customer projects as well. In his spare time, he plays LoL and Starcraft - not only to learn about game architectures.

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Michael Stieler
Co-founder. Web and network developer.

Michael is both developing APlay core features and administrating our servers and web sites. He likes to use get his hands on new technologies and standards.

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Dr. Sebastian Ritz
Founder & visionary

Sebastian loves to combine numbers and business models with start-ups and emerging technologies. He puts in valuable experience to our team.

Markus Fuhrmann
Partner

Markus has experience in business development and startups. Most of the time he is travelling the world and meeting contacts.